#include "LuaCommon.h"

lua_State* LuaInterface::QueryState() { return luaL_newstate(); }
void LuaInterface::OpenBaseLib(lua_State* lst) { luaopen_base(lst); lua_settop(lst, 0); }
int LuaInterface::ParseFile(lua_State* lst, const char* fname) { return luaL_dofile(lst, fname); }